Loverslab xcom 2 war of the chosen4/13/2024 ![]() ![]() To say nothing of how the game artificially gives the aliens a boost in unit type/health/armor/weaponry whenever you make a research/tech breakthrough that also improves your own units. Being forced to keep your squad grouped close together (tactical necessity), letting the opponents get that reaction handicap. I mean, I guess it’s similar to how tactically sound you would proceed in real life. This ended up making me play awkwardly with how I proceeded. But it’s more artificial and “gamey” compared to the more natural nature of the original game. Don’t get me wrong, I adjusted to this style. If you move just 1 space too far, that could cause several enemies to swarm around you and move into defensive positions, which will make your squad fucked if most of them have used up their action points. ![]() This whole system of multiple enemies reacting to you once you’re in range is cheap, and tactically limiting. Then I’m reminded why I prefer the old 1994 game style compared to the remake style, especially on higher difficulties. It improves the general combat system overall. Both concealment and time limit strongly encourage you to move more quickly, and not utilize that “only move a few inches each turn” strategy and overly relying on overwatch. Concealment acts as a way to speed things up with less worry, especially when a good portion of these missions have a time limit. But once you start blasting, then things proceed similar to the last game from there. Concealment allows you to get the drop on them, so long as you don’t get too close. Because, just like in the previous game, the moment you get within range of an enemy’s line of sight they will react and move into cover. The main reason this exists is so that you don’t inch your way towards the enemy at the beginning of the mission. Plus there’s missions where you have to deal with zombies (I know they’re not called zombies, but that’s how they act), though you could potentially use them to your advantage and utilize them against the aliens as well (they attack indiscriminately, and the aliens will attack them too if they pose a threat).Īnd then there’s concealment. This encourages you to mix up your teams, never relying on just one unit type (however badass you think they are) so that you can adapt to each situation as it occurs. Can’t always rely on cover, can’t always rely on overwatch, can’t always rely on grenades. Because the variety of alien units weren’t enough of a threat to force you to change up your tactics (that’s sarcasm). And you’ll have to change up your regular tactics when dealing with them. You’ll be forced to balance dealing with them and slowing down the Avatar project. And once you build the Training Room where you can improve soldiers if you (and they) have enough ability points to spend, you’ll be stylin’ and profilin’.Īnd, of course, there’s the Chosen themselves, who can be a real pain in the ass and mess your day up. The Templars and Skirmishers though, they can be handy, especially at higher levels. Later on though, well, the Sniper will become more appealing than the Reaper, once you’ve upgraded the weaponry and gotten them leveled up to the top 3 tiers. You will be begging for their unique capabilities early in the game. And, honestly, you learn to appreciate these new special units very quickly when playing on the hardest level of difficulty (though that level of difficult is a real pain in the ass more on that later). And it’s all the better for it, keeping you on your toes.Īnd yes, the expansion also adds more variety in unit types, with these 3 factions who have a unique unit type you can recruit. Now you have to be adaptable to each mission you take part in. No longer will you be able to memorize maps. Similar to what the original X-COM games did, the maps have randomly generated terrain/buildings/obstacles/etc. And I don’t mean there’s a large selection of random maps to choose from. What improvements does this make compared to the last one? Well it does the one thing I was hoping for. Especially with the War of the Chosen expansion. But it’s definitely a better game than the previous attempt from 2012. Is it as good as the original X-COM from 1994? Hell no, nothing is. ![]()
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